From Playstation to Workstation - A Career Guide for Generation Text (Canada)


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New foods, drinks and drugs to craft and use. Magazines to grant you temporary attribute and perk levels. Item mods, of course. Schematics to craft mods yourself. Dyes to personalize your weapons and armor.

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Table saw for crafting furniture and advanced wooden blocks. Physical Attribute Skill System and Progression We gutted and rebuilt the skills system from the ground up to be more of a true skill tree. The governing attributes and child perks are as follows: Perception Attribute Perception is the measure of your sensory awareness. Damaged health or your max health cap is displayed in black. Eat food or use medicine to restore health. Use bandages or med kits to restore your max health cap. Stamina Your current stamina is displayed in blue and max stamina is grey.

Damaged stamina or your max stamina cap is displayed in black. Drink water to restore stamina. Eat food to restore your max stamina cap. Recovery Rate Health and stamina recovery rate is determined by your water level found in the character stats menu. Buff Notification and new Buff System Properly notifying the player of active status changes and their effects is a current problem with our system. Near Death Trauma Lowers your master attributes for a day if you die Encumbrance and the handling of falling damage are driven by buffs Buffs can play sounds and sound loops, activate screen effects or particle effects at any time.

Armor can be modified to add further hypo and hyper thermal protection. Various items and blocks can change your protection values including campfires, forges and held torches. Added: Dozens of new loot containers too many to list.


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  • Added: Store crates with logos so you can tell its good loot not just random construction loot. Added: Large and Small Gun Bags. Added: Reinforced chests and super chests. The previewer now has a legend key and the user can set the size of the generated map. New maps can be generated from new game, dedi server and from the previewer. Entire map is generated using tiles sockets which allows for future features to be added.

    Generated maps are now able to be continued even if there are patches to random gen. Terrain generator now has the ability to read in heightmap images for generation. This will be improved in a Note: Generating 16k maps is currently disabled until we have time to speed it up. Other World Generation and Biome Changes Biomes have undergone some changes, too including: The plains biome has been removed.

    Distant decorations trees complement the distant terrain for a more realistic scenery Boulders spawn in places where ore veins come close to the surface. Item Compare System We added a new system that allows the player to compare items of quality of the same type in loot containers, inventory or worn to be compared. Here is how it works: Click on and inspect item 1 and then mouse over item 2 to see how much better or worse item is than item 1.

    Negative Stats will appear in Red with a — before the number. Green is Good and Red is Bad. Worn clothing works the same way but takes into account your worn items. You can simple inspect a similar item in your inventory like an item you wearing and see the difference.

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    Main Menu — Organized many screens making the information accessible by Tabs and Gamepads. Main Menu — Added Gamepad controller bind diagrams. Main Menu — Streamlined the server browser to make it easier to find servers and your friends. Main Menu — Made it possible to start a solo game and continue it in multiplayer with your friends. Tools Menu — Using the Playtest button, you can launch a single POI as a playable map and immediately see the result of any changes. The character screen now has a new primary stats tab and a secondary stats tab to see even more information about your character and the buffs that are affecting him.

    New Journal tips will be marked with an orange icon and flash when you unread journal tips. The skills menu has been redone with major attributes, perk categories and nested perks underneath. It feels much more like a skill tree. New Creative Block Shapes Over new blocks, shapes and decorations have been added. Land Claim Improvements You can only have one active land claim block but the claim area is much larger. Claim blocks are cheap to craft and repair. Placing another will instantly deactivate but not destroy your previous one. The claim area prevents zombie respawn.

    Noises have decay so pounding repeatedly or repeatedly opening loot containers can build up the noise level Distance from an enemy determines how likely they are to see or hear you New Weapons and Weapon Improvements Weapons have a lot more individual stats.

    HP Envy 34 Curved

    Aiming a weapon will cost some stamina. Reloading a gun or drawing a bow will somewhat slow down your movement speed. Guns no longer auto-reload when the last bullet is fired. We added a brand-new distant tree rendering system that renders imposter trees outside of the chunk distance.

    Video game music

    This is an amazing change that makes the world look vast. This change makes the POIs always look grounded to their environment. The only required class from now on is inheriting IModAPI and with an parameterless InitMod method that can be used to register events etc. Allow multiple DLLs in a single mod so that third party libraries can easily be included still only one is allowed to contain an IModAPI descendant Renamed old event ChatMessage to GameMessage no longer handles actual chat messages and added a new event ChatMessage which handles global chat messages PlayerLogin event signature changed to be able to disallow the client from connecting return false and optionally specify a message string for the reason ConnectionManager methods to get ClientInfos were moved to ClientInfoCollection e.

    Nearly all functions come from the right menu panels 4 categories and hot keys. Until then interested folks should go to our forums modding section and ask questions. If you want to be able to save work you must launch it without EAC. You can add you custom POIs to a random gen world by editing and adding a text entry in the rwgmixer.

    See instructions in blocksA16PrefabConversion.

    Just look at Navezgane for a full example. We switched to Unity Make sure to adopt your custom assets Added More robust settings for if the world generator should auto export data Armor now makes noise. Trader Jen Lung NPC DR damage resist thresholds based on durability Buff proc chance based on defense values and BuffProcChance New damage resistance system that does a flat subtraction of damage Attacker side buff proc chance calculation based on damage resistance BuffProcChance from both attacker and defender when doing damage Chat target selection: global, friends, party members New ModAPI method ChatMessage which handles global chat messages Crafting recipes for firearms and nail gun Crawler zombie pulls up to climb.

    A16 prefabs can be converted to A17 ones. Updating of what sleepers are shown when volume moved or sized. Sleeper volume trigger y padding. Blimp called jokeblimp in menu. Bloom and Heat distortion FX tied into weather local-humidity,biome-temperature,time-of-day Region identifier added to F3 info window Creative menu sorting Old House paintable railing Zombies turning into crawlers can receive a specific hand item.

    Added a plaster cast that is more efficient than a splint. Feathers to chicken, fur to stag and rabbit. Sticky arrows: arrows and bolts now stick into entities Console command printobjectcount Self light to stealth debug HUD Player spawns now generated during world generation Zoom sensitivity option NightVision screen effect New custom Tier 1 custom POI to Navezgane only New Tier 1 gas station in Perishton, can also spawn in RandomGen Some more detailed explanations in serverconfig. Fertiliser has been removed. Bandit Armor is craftable and now called Iron Armor.

    New snake attack anim Sleeper volumes with all spawn points visible spawn farthest from players until minimum number is reached Color corrected forest grass, cotton and goldenrod to look better with new lighting Feather drops reduced due to arrows being recoverable Containers with an empty state model do not drop 0 items when looted Zombie corpses are hard to destroy with bullets Optimized all metal catwalk collision Beer crafting no longer requires a schematic Optimized all block shapes by ensuring import animation is off and rig set to none Sun Intensity x1.

    Removed clay as a separate block from biomes. Decreased overall levels Boulders and ore piles on the surface designate underground ore veins and their type The SMG and Sniper Rifle have been renamed to SMG-5 and MR Shifted values of snow biome to more of a cold blue and increased ambient intensity. QuestRandomLootHelper object for previewing hidden backpack loot locations changed to display new satchel instead of block model backpack.

    Updated older decor light prefabs with new light masks. In particular, hard drives retain data after formatting which may be visible to a digital forensics team and flash media USB sticks, memory cards and SSD drives retain data even after a secure erasure. If you used flash media to store sensitive data, it is important to destroy the media.

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    From Playstation to Workstation - A Career Guide for Generation Text (Canada) From Playstation to Workstation - A Career Guide for Generation Text (Canada)
    From Playstation to Workstation - A Career Guide for Generation Text (Canada) From Playstation to Workstation - A Career Guide for Generation Text (Canada)
    From Playstation to Workstation - A Career Guide for Generation Text (Canada) From Playstation to Workstation - A Career Guide for Generation Text (Canada)
    From Playstation to Workstation - A Career Guide for Generation Text (Canada) From Playstation to Workstation - A Career Guide for Generation Text (Canada)
    From Playstation to Workstation - A Career Guide for Generation Text (Canada) From Playstation to Workstation - A Career Guide for Generation Text (Canada)
    From Playstation to Workstation - A Career Guide for Generation Text (Canada) From Playstation to Workstation - A Career Guide for Generation Text (Canada)
    From Playstation to Workstation - A Career Guide for Generation Text (Canada) From Playstation to Workstation - A Career Guide for Generation Text (Canada)
    From Playstation to Workstation - A Career Guide for Generation Text (Canada) From Playstation to Workstation - A Career Guide for Generation Text (Canada)

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