Mobile Game Design Course
We can help you create the next chart topping multi-platform mobile game, and earn multiple revenue streams through in-app purchases and advertising. Branded marketing games to engage with your customers, drive social sharing, push product news and offers and collect marketing data. Our digital illustrators and designers can turn your ideas into visually stunning game worlds and unique fluidly animated character designs to bring your ideas to life. We design, develop and create engaging games experiences that keep your users coming back, drive social sharing, boost brand awareness and create commercial success.
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By all means, include sound if you're able; many mobile users have headphones, or aren't limited by environment. Optimized code. The power of current desktop computers allows a lot of un-optimized code to slip by, hogging extra system resources without anyone taking notice. Mobile is far more unforgiving than even a game console. Mobile OSes have a variety of techniques for handling background processes, battery management, resource allocation, etc.
If your game bludgeons the system's battery to death in an hour, your game is going to get bad reviews, and you won't make any money. Slow performance is one of the first reasons people will choose to shelf a game forever. Are you using a single multi-touch screen? If so, is it a tablet or a phone-sized screen?
Are you using something more exotic like the PS Vita's front and back touchscreens and physical controls? How about camera-based augmented reality?
The state of play: five awesome examples of mobile game design to inspire UI/UX designers
Touch is very intuitive. Do not fight that.
As I mentioned above, many games simply superimpose gamepad controls on a touch screen. This works in some cases, but frequently is problematic.
Must-Have Mobile Game Development Tools
One of the most important things you can do in this area is play other games and see what works and what doesn't. Specifically, what works without you having to think about it. The more instant immersion for the player, the more chance you have of them staying with the game, and either recommending it to others, or purchasing in-game items through microtransactions. If you can't find an existing scheme that works for your game, think about how you would manipulate your avatar in the real world, and find some way to translate that to the screen.
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As stated above, massive textures on mobile aren't a great idea from the design point of view. They are also horrible about growing the size of your game in the device's storage or sucking up available RAM.
You need to do everything you can to shrink your textures to the smallest size that will look good on the device. Always keep high-res originals though, for when next-generation devices are released with higher-resolution screens.
How to Design a Mobile Game So Addictive It’s Almost Irresponsible
Audio is brutal, and pains many a good sound designer at the requirements placed on them. High-quality audio can cause an app's size to balloon incredibly. Be sure to listen to your final audio on every compatible device.
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