The most useful automation you can make is a minecart chest system. You can simply craft minecarts with chests , powered rails , and some rails, and you can make a system to send your ores from your mine to your base, and have a minecart with more tools come back to you. Once you have many stacks of gravel , it can be useful to convert most leave some for mining of your gravel into flint.
It is most efficient to do this 10 - 15 times for every 20 stacks, though about 5 for 10 stacks, and 30 for 50 or so stacks. This room may include a chest with shovels, as well as ingredients and a crafting table for quick production of arrows, and flint and steel. Make this room dimly lit, so hostile mobs can spawn, when you enter this room, always close the doors when entering and exiting, arm yourself and kill the mobs in there.
Light the entrance area with torches. This helps you gain experience and loot. Make this room with a supply of bows, arrows, and several colorful blocks, such as dyed wool , to determine distance rank at different distances with buttons on each one facing you with each one hooked up to a redstone lamp. If your base is near a lake, a bridge can help you cross to get resources and give you a safe spot to fish.
Just create a 3-block wide path using cobblestone would be a good idea through the water, and you have a basic bridge! If one wants to fish indoors or drown themselves, a bathroom is perfect for them! Make a bath, a toilet and if the player is good with redstone , a shower with pistons is always a good idea for those who want to show their home to others.
When the walls are made of cobblestone , make a hopper attached to a dropper or a dispenser to make a sink just add a lever pointing downwards above or a trash can. Attach a hopper to dispenser by sneaking , then place the hopper. This will not work without sneaking. One wise idea is to have entrances to secret rooms in this room. A nice room where you can store dyes and clay. Typically only has to have one chest, but looks nice with hardened-clay walls. A nice place to enjoy the view and the nice open air.
Also a nice place to pick off those pesky creepers hanging by your front door. A room with lava , for disposing of unwanted materials. A good way to do this is to create a two block high corridor with lava at the end, and a slab block just before the lava. This results in you being able to walk up to your incinerator but not into it, eliminating fear of death. Be careful with lava around flammable materials. You may replace the lava with a cactus , or burning netherrack. Hoppers can be used for a "hopper chain," which could lead to a thrift shop, where players can be charged for taking items.
Adding this to the incinerator will attach a money source. If the hopper chain is full, items will be destroyed. A safe, renewable source of gunpowder , arrows , rotten flesh and bones. This makes exploring much safer and can provide the means for large amounts of explosives. Also see Mob Grinder. If you live in any building that is more than one story, you might want a method to get up and down easily without stairs or a ladder. One way to do this is to make a waterfall that falls through the center of the structure. Make sure to have one block of space on any side of it so that your character can be outside of the water enough to breathe while climbing it.
Simply hold down the jump button the space bar while inside the waterfall to ascend. This method can also be used to create an elevator to flying islands or houses. Remember not to be near during the blast or you can hide in your bunker with the switch inside! Also be sure to have a world backup! These are small holes in a wall that you can shoot arrows through but are small enough so that skeletons and other players have a hard time shooting back at you. This can be accomplished by stacking up the new cobblestone walls the holes can be shot through or simply digging a one-block hole through the wall and putting a slab on the bottom.
Also, placing the non-block part of stairs facing each other, and using the upside-down stair function, you can make arrow slits almost impossible to shoot through unless you are close, so it is advised you put them far above ground. First, dig a 2 block deep hole in the ground. Dig another hole 3 blocks deep, 1 block away from the first hole. Dig out the block that separates the bottom of the 2-deep hole with the middle of the 3-deep.
If done correctly, this should allow all mobs except for spiders to fall into the 2 block hole. Then, you simply go into the 3 block hole and attack their feet. Murder Holes often function best alongside a perimeter wall of some sort, with the 2 deep outside and the 3 deep inside.
An extra addition to this is to make a large amount of murder holes, and form a tunnel system of sorts, so you can watch multiple holes at once. These were featured by Paulsoaresjr in his Minecraft tutorial videos. This works best before version 1. They will simply navigate around holes deeper than 2 blocks. A solution to that is to put signs around the holes but is usually more effort than worth. Not recommended in multiplayer, as it acts as another way for griefers to find your base. You can use the fact that snowballs push hostile mobs, by building a 1-wide bridge over lava and putting snow golems on the side see gallery.
The player and passive mobs can pass through safely, while hostile mobs will be pushed to the lava by the snow golems' snowballs. Since spiders can climb walls, a base needs to have either a ceiling or an overhang along the outside walls to be safe. The walls must be at least four blocks high since spiders can jump up to three blocks high. Of course, a closed roof with a lava pond on top is also nice….
Adding torches around your base can reduce the amount of monsters that spawn nearby, so add some light to your lawn! You can also use fences , cacti , and burning netherrack to keep enemies out. Just remember that spiders can jump your fences. Using a fairly simple redstone circuit connected to a lever at one end, and one or more pistons at the other end, you'll be able to build some simple floodgates. If you extend the pistons first, and then place water, or even lava behind it, you can get rid of or even kill any mob passing by pulling the lever and letting the water or lava flow! For a quick morning mob clean-up and a strong sense of catharsis, you can place lava floodgates surrounding your entire shelter, facing out.
One throw of the lever reduces the surrounding landscape to a barren, hellish wasteland! Not to be used in wooded areas. The simplest of these is a "dry moat" or trench, a couple layers deep so that skeletons and zombies can't get across. This can provide you with a reasonably safe area that is outside. This can be filled with water to push the enemies to a mob grinder, or simply filled with lava which has more dramatic and obvious effects.
Please note: It might not be a good idea to use lava when having a shelter built out flammable blocks such as wood, wool or wooden planks. Tower shelters would do well to have a three-block deep water moat to break the player's fall so they can safely fall to the bottom. If a moat does not feel sufficient, build a lake around your base, preferably several levels below the entry level and with a bridge to allow easy access back and forth. Again, it can be water, or, if you want a dramatic flair, use lava. Remember to protect the bridge well, though, and be sure you are protected from within the island in case you miss a spawner.
Making a drawbridge out of trapdoors is a fun alternative to the actual bridge. If you have a plentiful supply of arrows, building a small tower to pick off nearby monsters can be fun and provide useful resources such as gunpowder. This is handy if mobs want to pay you a visit. Splash potions can also be used as ammo, but are harder to obtain. The benefits of using potions is that they can affect a wider area than arrows. If you're not satisfied with moats or a perimeter fence, consider adding a trap or two.
If you're up to a challenge and on a multiplayer server , you could even make an entire trap, designed to look like a base!
- The Future of Energy Use?
- 6 bedroom detached house for sale!
- Community Guidelines!
- What is Anglicanism? (The Anglican Studies Series).
- BIT SubMain Menu?
- About a Boy: Roman (German Edition).
- Journey to the Western Islands of Scotland.
Dark rooms with no way out for mob spawning, entire mazes made of glass, and traps using pistons and lava. The possibilities are endless. Using trapdoors, some redstone, and switches, a simple drawbridge can be made. Dig a moat around your base and make sure it is too long to jump across.
Now, make short walls next to your entrance. Depending on whether you have a single door or double door, you will have to use one row or two rows of trapdoors respectively. Run redstone next to the trapdoors and connect them to switches inside your base, then cover up the redstone walls. This prevents mobs from getting close to your door while you are inside your base, but the bridge has to be left open while outside your base, otherwise you'll have to find another way back in. Alternatively, you can make a T Flip-Flop gate and place another switch outside your house to trigger the drawbridge from anywhere.
It is possible to make a drawbridge using sticky pistons that is very difficult for a mob to cross. This draw bridge also involves the use of a moat or lake. A knowledge of redstone logic gates and how power is supplied to blocks is needed as the mechanism uses multiple redstone repeaters, NOT Gates and a T-Flip Flop. Using the T-Flip Flop one can wire the drawbridge so that it becomes accessible or inaccessible with the touch of a button from either side of the bridge.
When the player s wants to cross the button is pressed causing both ends of the drawbridge and the center to be even allowing the player s to cross. When activated to keep mobs out both ends of the drawbridge are raised 1 block higher than the water level making it impossible to jump from the water to dry land and the center blocks are lowered 1 below the water level causing the center area to flood.
Assuming both areas are properly lit and secured this creates an impassable entrance to one's base. Because zombies and skeletons can survive sunlight in water and hostile mobs can swim, if you have a base on the coast it's a good idea to make sure it isn't vulnerable to mob attack. Building canals, lighting nearby islands, and building walls on areas of water you don't use can stop very rare, but still as deadly, attacks from the sea.
If you like to blow up stuff, you might like this. All you need is a lot of pressure plates wood and TNT. Once you found your spot dig two blocks down. Then place the TNT then another block, then the place the pressure plate. You can have a big mine field but usually more effort than it's worth. TNT cannons are a good destructive way to take out mobs. If you have a lot of iron, you can create a separate room containing multiple iron golems. This can be opened via a piston door to allow iron golems into a courtyard or garden.
This will allow them to be sent to kill zombies if your house is under siege. If you have a small house near or in the desert, and you want some more protection because you're just starting out, or if you're a veteran and you want a cheap, effective wall, then this is the wall for you. It's basically composed of cactus blocks, placed about 3 blocks high, and all around your base in a way like this:.
Place a snow golem in a small booth and give it a hole to throw snowballs at mobs through. It might be a good idea to elevate the golem, so creepers can't blow him up and zombies can't smash him. The best material to construct these are stone , stone brick or brick. Obsidian is harder to obtain but a lot better than stone-based blocks.
They should be at least 4 blocks high and 2 iron doors for the exit. This is a room you can solely use to make weapons and store them. You'll want a crafting table and some chests for materials. This is useful since you can then use your original crafting room for things other than weapons, therefore leaving more space for such.
Some holes in the side would be useful for sniping all the mobs and creepers outside. This can be used to signal if enemies are near your base. Using the command block , you could make it so a message gets sent out when you pull a lever or press a button, and could also turn on a source of lighting so people can see the signal from far away. Can be fun on single player or LAN, but it is also quite useful for multiplayer. This is useful for those short corridors from one part of your building to the other, as when you pull a lever at one side of the corridor, the floor would open making enemies fall down who are chasing you.
Very easy to make, all you need is a couple of sticky pistons and redstone , and optional lava , then you're set! These are an easy way to keep mobs at a distance, and are especially effective against mobs which use sight as a weapon, such as creepers and endermen , however it can be tough to collect the necessary resources for this mechanism. Say we're going to protect a window which is two blocks from the ground and four blocks wide.
Next, place three blocks of gravel on each piston so that there is one block of gravel sticking up above the ground. Behind each piston, place a solid block that accepts redstone , and then place a bit of redstone on each of these blocks, as well as the blocks behind them. From there, run a redstone line to the lever which we'll use to work the blast shields, keeping in mind that redstone can accept a signal from the block above it making it feasible to have the lever inside your house, preferably near the window you wish to protect.
The final product should look like this all the redstone should be off and the cobblestone is the window :. After that, cover the redstone circuitry with whatever you wish to protect it against damage, and you're good to go! Note: If you're good enough with redstone, you can also have all blast shields around your house hooked up to a single lever, which you can flip whenever you need to.
This is a nice feature to add to the windows of your Nether bases. Surprising foes makes any weapon effective! No one will ever know when a fancy statue is a literal bomb! To make one, fill a statue with TNT , then add some underground redstone leading to a button to activate it. Activating detectors makes this defense automatic,though beware of mobs or players setting it off! Building it near a base is not wise.
Normal rails and one block of activator rail with some power applied can replace a large redstone usage if statue is lower than the shelter. Push a minecart with TNT down the rail to activate. Remember to add the Activator Rail early on the rail if possible for a quick countdown! There are infinite possibilities in Minecraft. These ideas are not always functional but can be fun to make and have. For your chests with many valuables, in case someone gets in base, they might not find your room.
Every block traveled in the Nether is equivalent to 8 blocks in the overworld. So why not use it to save on materials for building a long rail? You can have a portal in your house and a portal somewhere else connencted by a minecart rail in the nether. This can connect to a village, some cool mountains, a mushroom biome, or another place of interest that would take way too long to walk to. Extremely useful on Large Biomes and island worlds. This can be made out of any type of wool you want, but usually people build statues of themselves. This serves no purpose in single player except decoration.
A room with framed trophies from your many victories: your first ghast tear , the enchanted sword you killed a wither with, your first nether star , a block of emerald , etc. Use signs as plaques to mark the origin and perhaps the date of your trophies, give it fancy glowstone lighting, and have a pride-of-place shelf for a wither skeleton skull or perhaps even the Dragon Egg. This is a good way to put torches , cobblestone , gravel , and wood to use. First, you should dig out a road as wide and long as you want it then fill the holes in with gravel, then build as many cabins as you want in each cabin put a table, a chair, and a chest , then light it up and put a wooden door on each one.
Then build a restaurant, this should have some chairs and tables, and in the kitchen put a chest full of food and coal , then put furnaces in the kitchen, if you want to make is really nice add outdoor seating, and if you're on multiplayer charge people to eat there. Then add a store only build this if you're on multiplayer. It should have lots of sorted chests. It's recommended you hire a guard to guard the valuables. Now add your house, this should have a bed , a crafting table , and a chest, and anything else you want.
Now add a fountain in the center of the city. Finally add a bunch of mini houses containing chests, and a crafting table.
What is Minecraft?
This can be about various things. Minecraft, you, your worlds, or a favorite mob can be among ideas. If you want it to look grand on the outside, place large pillars around it. Also, a grand staircase to a large front entrance helps. If you are in multiplayer, you don't want anyone getting into an underground base, right? Well, dig down at least three blocks and make a room. Then get out and put a piece of dirt over the entrance and place a sapling.
Put bonemeal on it. Then dig the piece of dirt out and make a hill one block away from the tree. Dig one block into the hill and place sticky pistons so that when they come out they stick to the tree trunks and pull it back or forth, thus opening the entrance and closing it. After that, you need to expand the base so it's actually useful! Ever wanted an area to see all the mobs in their epic glory? Build this! It's best if you use bricks , stone bricks , or stone. You'll also need fences or glass, and signs.
First, build various pens for mobs. Place glass on all sides, or just one.
3 bedroom terraced house for sale
Alternatively, you could make a deep pit and put mobs in it. Put a fence around the outside. When you're done with pens, place paths guiding players around. If you want it to look nice, place large fountains, flowers and hidden note blocks around. If you want it realistic, build restaurants, statues, and gift shops around.
If you have hostile mobs in your zoo, you can use a name tag to rename them so that they do not despawn. This is VERY easy. Simply find a beach, dig out a large area, fill it with sand, and your own touches, and tada! You're done. Here is one way to make beach chairs: . This is a little harder than the natural version. Dig out a large area. Fill the outer shore with sand, add your touches and tada! You're done! Build a big castle of sand and sandstone with many rooms, chambers and whatever else you may desire. Add a moat, sniping towers, or other defenses to make it a nice sand strong hold.
This really serves no purpose in singleplayer. Simply place tall grass , vines, leaves, trees, and water on and around your base s. It can give it a kind of cool look, depending on how well you do. If you have a tall base and you want to get down faster, make a 3 block deep hole on the ground and fill it with water, so you can jump down safely. Or, if you have version 1. Using this gives you a chance to find resources, and in the case of invasion by mobs , it will always provide a safer spot. Underground floors are also useful for making mob grinders or animal farms.
If you're really good, add a whole back up shelter under ground. If you like to be safe, add multiple bunkers, but hide a super safe and secret bunker. You could also make a part of the floor out of glass in the same spot on each floor, so you can see all the way down, and it looks nice if you do it right. It is normally advised that you do this after building underground floors, especially if you have a ton of resources after mining the basement out. These floors could even give you a chance to "snipe" some creepers and spiders in the morning. Place your balcony so that it has a nice view!
Add a chest with bows and arrows for quick mob sniping. Useful for a variety of things, from providing a point for easy kills to enjoying views. If playing with flying enabled for example, in Creative Mode you can create platforms at the same height on multiple buildings for easy flight between the upper levels of different locations. This works great in tree-forts, cities, and anywhere that multiple balconies are otherwise unconnected.
Since 1. Install luxurious violet carpeting for the bedroom.
Springfield Heights Expansion | The Simpsons: Tapped Out Wiki | FANDOM powered by Wikia
Give your craft room a nice glass roof. Rebuild the armory out of obsidian. Redo your outer walls in smooth stone. Add a second story to your library. Having more than one base helps if you need to travel farther to get resources. A base next to your spawn point is helpful if you built your main base far away and you died at night. A base in a desert can provide sand , and a base in a tundra can provide snow. A base hovering in the sky can provide entertainment, especially if mobs spawn on the edge of it. A great idea is to connect them with nether portals that have a secure hallway in the nether.
In case you need to quickly gear up and run back to get dropped gear or items. Perhaps a sword , cake or a stack of porkchops , and stack of torches. A more advanced kit can be made from dispensers that give you items at the click of a button or a step on a pressure plate, although arrows and torches still have to be accessed from a chest or two if you want the whole stack unless the dropper is used.
You never know, a creeper might one day get you. Build a tunnel to escape it. It could also be used to lead to a secondary base. Another idea is to have the tunnel lead to a central room with several other tunnels branching off of it, with tunnels leading to the surface, caves, perhaps even a secret hideout. If playing on a multiplayer server, maybe even add a few dead-end tunnels to confuse anyone who may be following you through the tunnels. Simply make a hollow space out of glass and fill it with lava. An efficient method is to run a vertical column through many floors powered by a single lava block at the top.
You can also make one of these high above your base to mark it from afar. If your house is made out of flammable blocks, this isn't recommended. A Quarry yields very large amounts of materials such as cobblestone and dirt to make your buildings, and coal and iron to make tools and torches.
It can require several days of game-play to finish building. Some rarer materials like gold can be found as well. See the Quarry page for instructions. Making a sunroof that points directly down your mining shaft has its advantages: you can tell the time of day more easily, and burn mobs like zombies and skeletons. The sunroof can also provide enough light to discourage other mobs from spawning in your mine.
Make a large pillar of stone or any non-flammable material and pour a lava bucket on it. It helps when you are a long way from home. Make sure not to build it too close to your base if it's made out of a flammable material. No mobs can spawn on glass floors, making for a handy alternative to a well-lit shelter. Light is still important, though - you could even have a 1 block high space below all glass blocks on the floor and pour lava there.
This keeps your shelter visible and provide a fancy, creepy feel. Players and mobs entering your house without your knowledge is a pain, that's why you need a doorbell. When a mob or player steps on the pressure plate the note block will play a sound, and you can make this more sophisticated making chimes or even a whole song that play upon entering. If you have multiple entrances to your base, place different blocks under each note block to make sure that if a creeper comes to your west entrance, you don't get blown up when you try to run away through that door.
A more technical variation on the Lighthouse - the light blinks on and off like a real lighthouse. You may also use a minecart rail system, which can be made so you put down rails in a square 4 rails on every side , then put down a booster and detector rail, power the booster, and connect the detector rail to the torches you want to blink with redstone. Place a minecart on the booster and it will loop forever.
This can be used to blink multiple torches with the same system, and does not require maintenance. You can connect more detector rails for faster blinking speed. If you find yourself using boats in a general area often, making a dock or two is a good idea. They can help prevent your boats from drifting off into the ocean, or slamming into a wall when you exit, thus breaking the boat. Dispensers can also be placed here and filled with boats for convenience. Chests filled with boats are a good idea too.
There are several ways to make useful docks. Warning: it is recommended to only use this method on Peaceful difficulty and to land on the half blocks at a lower speed, since instant death is possible when landing on half blocks at a higher speed. Create a fridge by placing a dispenser on the ground, a block on it and a button on the side of the block to quickly get something to eat when you're starved. Add a door in front of the dispenser if you feel it would look better, or if you just like the idea. You need 22 stone and a bucket of water.
Taking out the stone pillar in the middle of the fountain can look nice, and placing half-blocks around the stone blocks can look fairly cool. You can also make the fountain a source of light by replacing the stone pillar with glowstone. After making a fountain like this, you could experiment with making fountains in other ways. These are very cool looking. Have these anywhere in your house: library, craft room, furnace room, you name it. All you need is redstone, sticky pistons, and levers. Be sure to keep them hidden if the rooms are secret - a good way to do so is hide the device you use to power the pistons.
After you find a stronghold, make a tunnel to it. This is an easy way to get to and from the End. Keep it well lit and defended so that if a creeper runs into you in the stronghold, it can't follow you back to your base and blow it up. You can spice up your base by adding a carpet made out of colored wool. Make sure that fire and lava aren't within two blocks from the carpet, otherwise your carpet will go up in flames! Bright colors, like red, blue and purple are recommended, because black and gray carpets don't have the same feel.
Try mixing colors together in cool patterns if you're looking to give a room a bit of flair. With the new carpets added in snapshot 13w16a , you can carpet the upper floors of your base without having your lower floors' ceiling made of wool. If you have enough resources, build a roller coaster out of rails. Add twists, turns, steep climbs and falls. Use booster rails to keep it running fast. This is a decent way to keep occupied while you have nothing else to do in the vast world of Minecraft. Useful in multiplayer - you can charge other players to ride. This could also be used as a monorail type of system.
If you have a large base, this helps you get around it faster. Create a base floating in the sky with no bridges or stairs connecting it to land. Of course, it doesn't have to be this way to build it! The no-connections idea can be accomplished with waterfalls, piston elevators, and nether portals. Add other sky islands nearby with bridges to connect them, and it'll be like you never left the ground!
If you truly don't want any connections to land, even with the waterfalls and nether portals and elevators, gather up all the resources you'll need and seal yourself away in the sky. But make sure you have a bed up there in case you die. For extra entertainment, make a smaller island and plunge it into darkness, and watch mobs walk right off. To make it even more entertaining, place some arrow dispensers hooked up to pressure plates on the island, and even make signs all along the edge.
The first thing you must do is find a spawner. Then seal off any extra entrances and place a door at the last remaining one. Maybe make the dungeon a little bigger, to provide for more fun and monster spawns. Finally, make a lobby with chests full of equipment swords , bows and arrows , various helpful potions , and food.
Now you can fight that specific mob whether for experience or drops for as long as you want! Include beds if it is a long way away from your base, so that if you die you won't have to walk for ages just to find it again, or simply make a minecart track to take you there quickly. If in multiplayer, add a lock on the lobby and another lobby where other players can pay you to fight that mob and rent equipment and various supplies. This is handy to build in abandoned mineshafts, wherever you find a cave spider spawner, but if you do that make sure you have plenty of milk buckets on hand.
If you want to give your arena a bit of a twist you could add challenges, like a room where the mobs spawn over your head or one where you have to solve a puzzle while fighting the monsters. Make a long tunnel to fit from one to any amount of minecarts, then use minecarts with furnaces to propel the 'train'. You can also use powered rails, but for that you'll have to find gold and redstone. Be sure to add emergency chests to the side of the track and fill them with coal to power your minecart so you don't get stranded. Adding food and weapons in these chests is a good idea, in case you get stranded and have to fight some zombies to make it to your shelter.
This is fun for multiplayer and single-player and you can go across the land quickly. Don't make your railway above ground; you will constantly be attacked by creepers. However, covering the railway with blocks such as you would make a house can solve this problem. Alternatively, you could build a 3 block wide track that is elevated off the ground blocks.
This option is very cool and provides great views but is not suitable for multiplayer. Make stations for your favorite landmarks big mountains, your house, etc. Make one of these if you have a long and deep mine and have to constantly run up and down long tunnels to drop off your bounty and sleep for the night. You need to make a small cottage in the middle of your mine, but digging out a room s in the side of a wall works fine as well. Adding a door, windows and plenty of light reduces the chance of being ambushed when you wake up in the morning.
It must have a chest with food, picks, and shovels, as well as rare items that you don't want to lose while mining. Having multiple chests in a back room to store your excess dirt, gravel, cobblestone and ores is handy if your main chest is getting crowded and you'll be down in your mine for a while yet. A crafting table, multiple furnaces for quickly smelting items, and a bed are always good to have inside.
Make a pit of any shape or depth, but something that's 2 blocks deep is recommended, so that you don't sink to the bottom and drown. You could also place half slabs on the bottom of a two block deep pool so that you get the feeling that you're fully immersed in the water but without fear of drowning. Fill it with water. And now you've got your very own pool. And if your extra careful, you can make it with lava instead.
Also it lights up that area of your base and looks good. You can add glowstone underwater as 'lights', or lava with glass over it to make it into a hot tub. You can use bone meal on the grass that makes up your square to make tall grass and flowers appear. Adding pathways of blocks like stone brick shows players where they can go and adds a nice touch. If you feel that you're running out of inventory space frequently during above ground projects, build a work tent. Make a 6x6 fence box, add a door and wooden roof, and place lots of chests. Add a least 1 furnace and a workbench. Dig a little ditch in case a skeleton or spider appears.
Create a platform on top of a relatively flat surface or mountain. Dig out a trench in the middle of it and place redstone on either side connect the redstone to a single button and fill the trench with TNT. All you need to do is to press the button and you will begin a pit that leads to the bottom of the world. An automatic reloader can be added via sand and pistons. This can be easily re-purposed into a cannon. Avoid strange window placement by placing the windows on the exterior before you build the interior rooms, so you can make sure that the outside is aesthetically pleasing as well as the inside.
Take a look at some real life houses or house plans to see what realistic window placement looks like, and try to build accordingly. This is the obvious one, of course - choose doors that fit the style of your home. Medieval doors on a modern house look just plain silly and makes it seem like you didn't care very much about your house.
Generally, the nicest and biggest door of your house goes out front. When choosing your front door, it should not only fit the style, but also match in color. Don't use a sliding glass door as your front door unless you've got a very good reason, and make sure you use a door that's appropriate to an exterior - interior doors are usually simpler looking.
Take the time to find something that really matches your house. You may have to rework the entrance a little bit for symmetry - if you had a 2-tile front door planned and your entry is 3 tiles, it's probably going to look a bit odd unless you put some extra effort into laying out the porch properly. If you have a poorly placed door, it might not work, will look ugly, or even silly. Doors with glass in them are generally meant as exterior doors sliding glass doors, glass pane doors, or stained glass doors , not leading into another room of the house. In TS3, there has to be a full tile between a door and an object parallel to it.
In TS2, it isn't necessary to have a full tile - you can have them lining a single tile corridor - but that is also something to avoid that is covered in the Interiors part of this tutorial. Arches are the best of both worlds. They are acceptable inside and outside, can lead to most rooms, and have a decorative and beautiful property. Since these wonders are basically doors, all of the same principals apply, except for placement.
Arches can be more versatile in regards to placement than doors. They can be placed anywhere inside or outside with the exception of being the way to enter a bedroom or bathroom. You can use them inside of bedrooms and bathrooms as architectural features for example, into a room-within-a-room to contain a hot tub in a lavish bathroom , just not as as the main point of entry. There are doors into bedrooms for a reason. Don't be lazy and use the auto-roofs!
- Finale di partita (La cultura) (Italian Edition).
- Schimmer der Vergangenheit (German Edition).
- Embrace (Kane Wolves, #2).
- Three-year wait over as Mentone mansion breaks suburb record - revolexituju.tk.
- Sims 4 Build Mode: Tutorials for Houses and Landscaping;
Lazy does not lead to nice houses! While it's nice to have the ability and convenience to click and have a roof pop up, the auto-roof tool usually does a terrible job! While you may be an auto-roof addict, it's worth improving your skills and building your own. Lots of roof types! Each has their own benefit and look best when combined with other roof styles. That is another downside to auto-roof - it places all of the same kind of roof over the whole house.
It looks repetitive, icky, awkward, impersonal, and lack-luster. Sometimes autoroof CAN do a nice roof usually on super simple small houses , but it is still recommended to be avoided, as this happens very rarely. Something else to take into consideration is the adjustment of roof height. As you can see to the right image, all of those roofs were rendered with the same roof height and the autoroof button. Some of them might not have looked as bad if their slopes were adjusted.
Nightlife introduced the "roofSlopeAngle " cheat and Seasons brought with it "individualRoofSlopeAngle " making for more intricate, and much nicer, roofs. If your roof is over two stories high, it is either a pyramid or a bad roof or both. Even if you're stuck with just the base game of TS2 and its limited roof options, there are ways to break up that roof of yours and make it look like it isn't so tall.
Normal driveways are just, as they sound: normal straight driveways. You can use this dirveway for most houses - small houses, family homes, and certain bigger houses. However, for large houses and mansions, you can use a fancier ring driveway for effect.
Springfield Heights Expansion
With this driveway, you simple place sets of driveway pieces or car placements pieces depending on TS2 or TS3 and then you can decide to add on a garage at the end or not. Don't plop a driveway down directly at the front of your house unless the garage is built into the house, which only really happens in a semi detached home.
You should always place them to the side of the house - they can touch the house, that is fine, but DON'T put them in the middle, or for that matter, at a completely random spot around the lot. Ring driveways are used for very big houses and mansions. They don't function properly for TS2, so if you're building in TS2 and you want this driveway for the look of it, that's fine, but for functionality, a normal driveway is better.
In TS3, this type of driveway is completely functional because you are using the car placement object which can be rotated to any angle. Bog standard garages are just connected at the end of a drive in TS2. In TS3, they can be placed diagonally so you can get a bit more space to work with. When building a garage you usually should never do more than 2 garage doors. Having 3 can look okay on a huge building, but never any more than that otherwise it will just look odd. Remember when building your garage, that not all garages are square boxes, you can add a little detail to garages if you want, making them more "part of the house".
Car ports are a good alternative to building a garage, and they are cheaper, a car port is basically a roof supported by pillars to cover and protect your car from the elements. However, roofs don't always look good on carports, having a flat panel of tiles, covered by a grid of fencing. See the image to the right for both a flat tile and roofed carport example. Decorative patios have no real function other than to look good and provide a place for your sims to sit, they don't contain any sort of dining furniture of cooking equipment.
What you aim to do is fill the space with nice benches and potted plants and hanging plants to give it a homey feel. They can also come in a natural form which is just as effective and looks more tied in with the garden; for an example of a decorative patio see the picture to the right. Sometimes you have a bit of house you just can't seem to fit in, and it can be useful to convert it into a decorative patio.
Small 1x2 spaces are good for this. A waist-high fence or half wall, plus a tall plant or statue. You don't necessarily have to have a door to it - without stuff outside to draw their attention, sims won't ever go out there anyway. Functional patios are there to serve a purpose, not just look pretty. You'll want to use a wooden or metal dining table that will work outside - an ornate old aged one outside would look out of place, because it would just fall to pieces when exposed to the elements in real life.
Add some matching chairs and a barbecue grill. You can also add a trash can to dispose of the plates. Add some potted plants or a fountain for looks, if you have room. They also give massive fun boosts and make a house more personal. Base game in TS2 and in TS3 both only allow rectangular pools. This is a break down of what we have so far. There are techniques for pools found here for TS2 but some may also work with modification for TS3 to get things such as water slides, intricate shapes, and shallow pools.
They are a feature that can really add realism to a house. Make sure to not make too big of a pool because it looks totally unrealistic and cheesy. Nobody likes a cheesy house! Be sure to decorate the pool too - at least a 1 tile border of appropriate flooring concrete, stone, tile, etc. You can join your pool and patio to have a barbecue and eating area over to one side, with lounge chairs for sunning. With the inclusion of terrain paint you can make sand pits and even dirt piles, they won't work, but it is an added detail.
Little kids need some fun and teens need a place to vandalize. These will be a smart choice to add to your hood! But that's not to say that minimal effort counts as landscaping - having one tree or 4 flowers along the front of a house isn't landscaping! Good landscaping requires thought, effort, planning, harmony, balance, and terrain paint!
Your best friend for landscaping is going to terrain paint. No, not flowers, or trees, or even shrubs Many times you will see "realism" stated when referring to landscaping. Broken down, these are the things you should do:. Over to the right you can see the process for building a nicely landscaped gazebo, including plant placement.
Notice how the taller plants are in back and it works downwards into flat flowers. This is a step effect. This is a good, basic way of doing landscaping as it is very easy to do. You should take care with the colours you use. It is very hard to put bright red flowers next to a bright green plant and make it work visually because of the high contrast between the colours.
Be sensible when placing plants, think it through before you make the move. Placement Note for TS3: Avoid placing flowers, trees, bushes, and rocks on any level other than the ground. They cause some graphical issues the first time around, by appearing as floating foliage when working on lower levels. After saving and quitting they will then proceed to get locked onto that level, meaning you won't be able to delete them until they fall back down to the bottom level.
A way of getting them to fall is by saving and exiting your game People often neglect terrain paint either from being forgetful or because they don't know the importance of it.
Related Block Game House Guide: Modern Mansion
Copyright 2019 - All Right Reserved